Tuesday 25 March 2014

Aphasia Development Log Part 1 - Game Outline

What is it
Aphasia is a exploration/puzzle game where the player is required to explore and escape the island they are stuck on after a shipwreck. My demo takes place in the basement level. Each level has a generator which the player must turn on in order to get to the next level. As the player is solving these puzzles they are also unfolding a story by collecting voice notes and other in game collectables such as drawings.

The story
Aphasia explores an old conspiracy that in the 1930s-40s the Germans had made contact with aliens and were beginning to construct UFO's . More specifically the story follows a fictional officer called Adler and his role in the conspiracy. To summarise, the gameplay is as followed.

*The player washes ashore an island after a shipwreck (the island is built, you can view it in the inspector)
*At the top of the island is a huge facility (not currently fully built)
*The player thinks they can see a helicopter at the top of the building
*Upon approaching the building they realise the building is locked and they must find another way in (the basement i.e the demo)
*The player must then power on a generator on each floor of the building, until they reach the roof. Through collecting voice notes and hallucinations, it becomes apparent that  this is a German testing facility and they are working on something much bigger than war.
*Once the player reaches the roof, they witness a UFO about to launch and suddenly a voice screams behind them, the player turns around a gun shot is heard and the screen turns black.

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